loading · 0%

Work /art/the-abstraction-of-violence

Business As Usual: The Abstraction of violence

Year
2026
Country
Vietnam
Date
10 October 2026, 19:30–21:30
Venue
HVT Villa, 257 Hoàng Văn Thụ, Tân Sơn Hòa, Ho Chi Minh City
For
VINA/V #05 — The Living Code Prelude, at the opening of Science Fair 2026
Presented by
Vietnam Media Lab
Supported by
Goethe-Institut Ho Chi Minh City (@goetheinstitut_hochiminh), under the patronage of the Consulate General of the Federal Republic of Germany in Ho Chi Minh City

When something is abstracted, we tend to see it as less human, even when the data underneath is a person. A drone operation is the plainest example: the person becomes a shape on a screen, and killing becomes easier.

We have been trained on these images for a long time. Harun Farocki called them operational images: pictures that are not made to show something but to be part of an operation.1 We got used to them through the news, and then through games. The second scene of this set, the aerial view, comes from Call of Duty 4: Modern Warfare, where the player looks down from a gunship through a thermal camera. Some researchers argue that the series was made with the support of the U.S. military, and read it as a psychological operation.2

At some point the separation gets so wide that we cannot tell the difference anymore. In Ender's Game the protagonist believes he is playing a simulation, and has no idea what he is actually doing.3

Lately the killing is automated as well, so we don't even have to deal with it. Business as usual. What is left is only a task, and a task can be automated, and it has to be finished whether or not it hurts a real human.

I wanted to deliberately destroy this system, so I made a desktop destroyer to end the set.

1Harun Farocki, Eye/Machine I–III (2000–03) and Serious Games I–IV (2009–10). See Harun Farocki: Images of War (at a Distance), MoMA.

2Alan MacLeod, “Call of Duty is a Government Psyop: These Documents Prove It”, MintPress News, 18 November 2022, based on documents obtained by Tom Secker under the Freedom of Information Act. The documents show collaboration between the military and the producers; “psyop” is the author's reading. The aerial mission is “Death From Above” (Infinity Ward, 2007).

3Orson Scott Card, Ender's Game (1985).

Business As Usual: The Abstraction of violence — performance documentation

Earlier showing

First played
8 August 2026, as a demo at Shadowplay (@shadowplay.bkk), Bangkok, for Play Play Play: Transitional image after party, curated by Pasuth Sa-ingthong & Vietnam Media Lab